If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Try to get Axl to whiff. Sometimes you can CH the delay as she's right in front of you or you may both may trade. They have some good and bad matchups, but can be very effective in the right hands. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. The hard knockdown can grant good okizeme. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. What are the worst matchups in Strive at the moment? While H Kabari is minus, this doesn't mean you can just mash on Baiken though. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Sol rushes forward low to the ground and delivers an uppercut. Nagoriyuki - 5.6. Sol Badguy; People just love playing as Sol. Second hit can Clean Hit at close range. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Test 6P is juiced so if Ram gets 6P happy just slap them. Best Match. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Day diff. https://github.com/PapstJL4U/fgMetagame. The number of frames for which a move has hitboxes. She does have, Ram on offense is usually business as usual. The active frames of an attack refers to the amount of time an attack can hit the opponent. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. I don't understand what makes that matchup positive for Anji. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Character Strategy pages generally have at least some basic counter-strategy. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Homing Jump combos greatly increase Tension Balance. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Usually something like to a. Can gatling from 5K, 2K, or c.S for a mix-up. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Overview. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Privileged 3 frame normal that does it all. Popularity. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Data in [] represents values on Clean Hit (All versions). GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Usually improves frame data against blocked moves or gives more meter than a normal block or both. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. 21 sec 18-May-2022 This is a very small sample size, so should be taken with a big spoon of salt. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Hits twice. 32. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. 6P the dolphin so you can use rekkas to get your hard knockdown. Key tool in frame traps, leading to some of Sol's highest damage. Significantly slower than an uncharged 5D, making it easier to react to. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Pay attention to this and be less committal with moves at higher Risc values. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Sol's slower but more powerful strike invincible reversal. Also Snail is -24 on block. He is described as a noble vampire samurai who wields a bloodsucking blade. Credit: Arc System Works. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Toggle menu. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Recovery frames which happen under abnormal conditions, such as after landing. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Guess like your life depends on it. This can be combined with dash momentum to cover large distances extremely quickly. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. The most well-rounded defensive toolkit in the game. Bridget. Testament - 4.9. Most things Leo does round start loses to Ram's. It's risky but can work. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Guilty Gear Strive originally released in June 2021 . Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Tools like these provide him with a strong neutral presence. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Sol grips the opponent with his fist, detonating it with flames. Be ready to fuzzy a lot when she's on you. 8th overall. Sol has some of the strongest defensive tools in the game. Despite what the animation implies, it can hit certain crouching opponents. This technique is colloquially referred to as "Run Flame." Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Guilty Gear -Strive-Anji. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Guilty Gear -Strive-. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. At long range, you can use Banjoneto to hit Chaos. Links into c.S on Counter Hit for a decently powerful conversion. Sol lunges forward half-screen with a flaming straight punch. Sol Badguy's Guilty Gear Strive tier match ups. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Chipp. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. The number of frames between inputting an attack and when the attack becomes active. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Hes the best overall balanced character in this game vs the rest of the cast. Luckily for you, Ram has an annoying combo and great ways to get in. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Combos into 2D for a hard knockdown. Baiken is very nimble and annoying to deal with in the neutral. Faust - 5.4. The time before an attack is active including the first active frame. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. This is the top 1000 but multiplied out by popularity. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Baiken's small stature and large buttons work well to corner Axl. Slower than 5P and 5K, but hits lower to the ground. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Overview | Frame data | Matchups | Strategy Return to Top. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Combos into 5H as far as near max range or 2H at close range. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Hits overhead, but is very reactable. An easier MU for Ram due to the fact that her normals control a large chunk of space. 12k matches is a lot, and 100 matches PER MU is not bad. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Occurs after Startup. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Nago's neutral is completely dictated by how much blood he has. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Browse our network 9 . This opening is designed such that the attacker can easily counter the defender's attack with his own. Will force a Wall Break if the opponent touches the corner. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Sol Badguy - 4.9. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Hes quick enough to punish you easily and quick enough to close the gap. 03 Mar 2023 23:47:00 . This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Just try to turtle with FD and let him slowly back off via the block pushback. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. On air hit, it floats the opponent for a reliable juggle. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. The proportion of damage dealt on normal block. Vote for Leo's tiers . She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Popularity. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Vote for Ramlethal's tiers . Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Slight ground bounce on hit, hard knockdown upon landing. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Strategy. Wall Damage when hit raw is increased to 700 (900). This opening is designed such that the attacker can easily counter the defender's attack with his own. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Sol Badguy vs. May - 18. Search Results - Showing 0 - 34 Of 129. Character Strategy pages generally have at least some basic counter-strategy. Business as usual but just make sure you stay aware of Testament being able to use. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. It can clip him which puts him into a stagger state, allowing Ram to get in. Sol grabs the opponent and headbutts them. Maybe it's cause of May's fast jump arc? Agree or Disagree, but these are my thoughts rig. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. The meaning of the symbols of / and /bet seen in a dream. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Worst Match. Giovanna has red hair and a tanned skin complexion. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Sol Badguy vs. Ramlethal - 18. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Pay close attention to how much Axl is committing to that button and counterattack. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! He also really doesn't do enough damage to punish ram when he does actually win neutral. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Either way, the opponent will be pushed away. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Ramlethal's Guilty Gear Strive tier match ups. Links into c.S on Counter Hit for a decently powerful conversion. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Roman Cancels can be used to combo after it connects for even more damage. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. 8.5K 30.5K 2.7K . Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Please keep in mind the matchup chart is subjective and not all players may agree. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano It loses to throws, so try to only use it if the opponent isn't at point blank range. Sol leans forward and slams his sword into the ground. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. A lunging gut punch. She's plus for days, but you can find an opening if you're patient. This can be caused by crouching, certain moves, and being short. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Basic air jab that's fairly safe on whiff. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. It's 31 frames meaning it's very much reactable. The safest option is attempting to jump out, but it can be predicted and punished. Testament pressure is now something to worry about in this new patch, do not let them lock you down. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Its start-up and travel distance increases the longer S is held. 6S can be kara canceled into any special move. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Combos into 6S against crouching opponents for both better damage and a knockdown. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Loss, similar to regular strikes. In the case of 2H, this is faster than letting the move recover by itself. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Launches opponent on hit if combo'd into. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. He's too fast, period. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. If you don't punish it however, she's +2 which means she can keep running her pressure. Faust - 5.9. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. : 14 different dream interpretations related to the / and /bet you see in your dream. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Furthermore, 6P special cancels on block which will let you start running your pressure. Best Match. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. It's also a bit more complex than Guilty Gear Strive. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. ninja air fryer turn off sound, hbcu radio stations list, terrance michael murphy photos,
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