Theres an important point to be made about this guide and why its successful. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Also you don't have to worry about paying them until around level 12. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. EverQuest Cheats & Guides. Murder the "of Fire" mobs from 65 to 68. everquest afk mercenary leveling guide When you get a new mercenary, it starts at Level 1 with only a single ability. Confidence is how many mobs you can pull above your level and the mercs without him running away. Too many HP, pain in the ass abilities. Start off near the entrance, then push up to the area around the house. Each Stance has different focuses and allow the mercs to be more or less reactive. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. If you haven't done the others, they are still accessible. There is a castle structure there. Guide to Leveling on Live : r/everquest - Reddit The first vendor is level 75, and each vendor after that is available every 5 levels. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. unsure if they removed it or not). All the gear that levels up with you from 75 to 105 makes life hugely easier. A: Mercs are actually rather cheap to maintain. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. The other room is basically in the exact same spot except on the left side of the map. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Also during cooldowns they will use agro reducing abilities. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. The westside is still gangster though, so you can kill most of the stuff there. A bunch of the missions and HAs are actually really fun too if done once or twice. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Make sure you break the room and kill the first wave of mobs slowly. Next Last. A: Yes they do! Making it doubly worth it. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. After Blightfire, I am assuming you start in Plane of Knowledge. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. The mobs hit very hard and you can get overwhelmed very quickly. Go through a little valley into the south side of the zone though and it becomes Tier 2. This will easily take you to 56-57. The money here is ridiculous. You dont really explain where things are/how to get there. It looks pretty though. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. At 40 move into the second courtyard area and keep clearing northward. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Outside the city are critters which can be pretty easily just wander killed. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing Is there a decent leveling guide for EQ someplace? 1-120 - Reddit I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. (Intelligence level, Upkeep and all that). There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Third, get yourself maps immediately. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. These levels will go by in a flash, but watch out for the spiders. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. This zone is sometimes a hotzone. There are some high level mobs there for the Berserker epic 2.0. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. At 56, head toward the bottom. In other words that means all those levels that you can't find groups, you can use him for. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. You essentially get all the levels while doing things you would do anyway. For an AFK camp, 100 AA a day isnt too bad. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. A guide specifically for Clerics and Paladins is my next endeavor. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Welcome to EverQuest! If you have a group, a great place to go is over to the bottom left of the top section of the zone. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. The first camp is in the large room in the bottom right side of the map. They have low HP, but can hit hard with spells and melee. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. In both places, just clear the zone. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. You can stay here until you reach level 77. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. When you suspend a merc you must wait 5 minutes to bring him back into the world. A discussion community about the greatest MMO of all time! Just pick that one and level there. Get invisibility on a character who can rez or has a healer merc at least. Don't know how popular that still is, but it's still not hard to get anything done. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Grieg himself is often camped but if he is up be careful. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. It may not display this or other websites correctly. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Youre looking to create a merc team of Tank/ DPS/ Healer. Your merc will also use buffs that are in his level range to buff you and your group. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Let the mercenary do all the work for you. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Once you zone in there is a monster bridge. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Once you are 75, start murdering Giants. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. Mobs are spaced out and very glass cannony. Kill lots of rotdogs and snakes. Nameds drop a pretty good belt and necklace. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. The shades there are the highest level normal mobs in the zone. Mercenaries - Fanra's EverQuest Wiki It will pick up quite a bit around level 25, and you will get to 30 very very quickly. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Slaughter everything you get your hands on that isn't a friendly dragorn. Make sure that the Tank Merc has been assigned the role of Main Tank. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. At first, just wait. I would suggest just not coming here. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. This is the furthest zone you can get to without progression unless they've removed requirements. A: Your merc will start costing you 2g every 15 minutes at level 14. Another semi decent camp would be the Gorgons in the top left of the zone. A: Where it shows your vitals aka Health, Mana, Energy. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. DO NOT USE FOLLOW HERE. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Ah yes I always forget about this. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. A mercenary's icon will show their archetype and hailing them will tell you their class. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . At 53 start heading down into the middle of the zone. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Slash Commands - Zliz's EverQuest Compendium The number of mobs for straight grinding is also really impressive. Leveling/Setup This guide covers zones up to Omens of War. Will be updating soon to include Ring of Scale. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Q: How does shrouding effect my mercenary? All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Joined Feb 1, 2009 Messages 62 Reaction score 0 . The Droga area is super nice for rangers as the goblins are headshotable. Black Reaver included. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. You can do 1-40 in about 12 hours of playing. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Once you get there, it's party time. Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG Whatever you do, don't try and fight in the cave to the Commonlands exit. Click it. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". It's very simple and zone is your oyster beyond that. Then go and start slaughtering crows, scarecrows, and doombugs. Get a PL, swarm lower level content, do some HAs. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Just start at the entrance and work your way down. Do the research on your own on Allakhazam. Right click anywhere on this box and select "Puller" as your Main Roll. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Turn in the quest as you complete it. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. When you first zone in, the closest mobs are farmers and tired farmers. Entire house is pretty much open at 26. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. It isn't bad, but you start looking at 2-3 mobs per 1 percent. To top it all off, it's also a hot zone!! Really good guide. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Nameds here hit like runaway freight trains though. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. How does it help with boxing? At 6-7 go into the middle cave and kill pumas. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Press J to jump to the feed. I normally just wander here, murdering the Cthulian nightmares that abound. Commands - EQWiki Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. It's the only level range I feel that you should be here to the exclusion of anywhere else. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Begin murdering worgs, turning the quest in every 20 worgs. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. Find something else. Don't bother with one of the far flung camps. We have updated our Privacy Policy. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Just want to provide some info that isn't multiple years old. I would recommend this place only if you have a group of actual people. Also the mercenary will cost the same amount he would to the level that you shrouded to. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. Most of those pulls will be a pair of light blue conscript mobs. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Thanks for pointing that out. Fun times. You can use the find command (CTRL + F) to locate such vendors. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends This is no longer a viable leveling method. Balanced: This stance is exactly how it sounds. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. I just dislike this place in total. It covers a lot of the basics you need to know. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 But first about the zone. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Llux's guide to warrior swarming v3. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. Can I keep him when I shroud? ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. The undead lake is good for paladins and there are a couple of drolvargs mixed in. Not very fast, but not very hard either. Go left from the giant hole in the ground after zone in until you get to a pond. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Head through the city in the mountain area toward Blightfire Moors. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. There are only a small handful of places where you have to fight more than one mob if you don't want to. Best thing about this zone is the simplicity of getting to it. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. When you zone in, the area you are in has mobs level 88-91ish. This should be a priority. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Thread starter kyle123; . A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Hitting Ctrl+R to walk is very good idea here. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Use mostly water pet in Classic era. There are two main camps that youll use. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. All rights reserved. The south camp is the three rooms near the Nobles Causeway zone line. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Pick one of the two camps and go nuts. This is a picture of the window you'll see when first purchasing a Mercenary. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female.